3D assets creation (modeling, UV, texture)
Crating rigs for characters and inanimate objects
Good knowledge of Unity
Good knowledge of C# programming langage (mainly UI programming and gameplay)
Creating particles in Unity

August 2018 - February 2022: Game Developper at Studio Animation 3D
Creating videogames with Unity for PC and Android
Design and creation of gameplay and UI loops, game design, QA tests

Formerly in the same studio: 3D Artist
Creating short animated 3D movies based on comics, such as Team Mobile or Heroes at Large.

April 2015 - June 2015: Internship as a Web Developper at Eponia
Website development for companies

April 2014 - June 2014: 3D Modeler and Animator at the Laboratory for Psychophysics and Visual Perception (FaubertLab), Montréal
Creating and animating characters for an Unity application

April 2013 - June 2013:
Developper Web at Cogitis
Developping an extranet for the company

>January 2023 - March 2023: Fullstack JavaScript Developer - Le Bocal Academy, Nice, France
2015 - 2017: Game Art and Game Design - Studio M, Montpellier, France
2014 - 2015: Bachelor's Degree in Digital Imaging - IUT of AIx-Marseille, Arles, France
2011 - 2014: 2-year Technical Degree in Digital Imaging - IUT of Le Puy, Le Puy, France

Since 2020 : RobZ, a 2D top-down pirate game, developped with Unity, available on PC and Android
2016 - 2017: Voodoo Child prototype, a side-scrolling platformer, developped with Unity
2014 - 2015: CARUS prototype, a First-Person Puzzle, developped with Unity
2014: Development of an application with Unity and a CAVE

2018: Playtester for Magic Design Studios' Unruly Heroes
2018: Playtester for Gear Prods' Gear Squad
2017: Voodoo Child was presented at the Ping Awards 2017, under the "Best Student Game"
2016: CARUS was presented at the Ping Awards 2016, under the "Best Student Game"

Autodesk Maya and 3ds Max
Adobe (Photoshop and After Effects)

French : Native
English : Professionnal

Status: job research

Welcome to my website!

Who am I?

My name is Kévin Gay, and I am currently unemployed.
I am a graduate of Studio M, a school in Montpellier, where a did a training in Game art and Game Design. Before that, I did a two-year technical degree in Digital Imaging at the University Institute of Technology of Le Puy-en-Velay and a Bachelor's degree in Digital Imaging at the University Institute of Technology of Arles.

Apart from my studies, I also developped several things, from creating of Role-Playing Games (RPG) scenarios to participation in a GN (a life-sized RPG) or even creating web fictions and videos.

For later

Today, my goal is, down the line, to become a Technical Artist, who is the link between developers and artists, since I will use both the softwares used by the artists and the game engines available on the market.

My inspirations

I began to play videogames when I was very young.
Thanks to several games such as Tomb Raider, Sly Raccon or Kingdom Hearts and series like RWBY, I managed to develop my own universe and my own concepts.