You can download my CV here: Link to CV


3D assets creation (modeling, UV, texture)
Crating rigs for characters and inanimate objects
Good knowledge of Unity's and Unreal's constraints (game engines)
Good knowledge of C# and C++ programming langages
Creating particles in Unity


August 2018 - Today: 3d Grpahist at Studio Animation 3D
April 2015 - June 2015:
[INTERNSHIP] Web Developper at Eponia
Website development for companies
April 2014 - June 2014:
[INTERNSHIP] 3D Modeler and Animator at the Laboratoire de psychophysique et de perception visuelle (FaubertLab), Montréal
Creating and animating characters for an Unity application
April 2013 - June 2013:
Developper Web Internship at Cogitis
Developping an extranet for the company

2014 - 2015: IUT of Arles : Bachelor's Degree in Digital Imaging
2011 - 2014: IUT of Le Puy-en-Velay : 2-year Tehcnical Degree in Digital Imaging

2016 - 2017: Voodoo Child prototype, a side-scrolling platformer
2014 - 2015: CARUS prototype, a First-Person Puzzle
2014 : Development of an application with Unity and a CAVE

2018: Playtester for Magic Design Studios' Unruly Heroes
2017: Voodoo Child was presented at the Ping Awards 2017, under the "Best Student Game"
2016: CARUS was presented at the Ping Awards 2016, under the "Best Student Game"

Autodesk Maya and 3ds Max
Adobe (Photoshop and After Effects)
Iclone and Character Creator

French : Mother Tongue
English : Professionnal

Status: employed

Welcome to my portfolio!

Who am I?

My name is Kévin Gay, and I am currently employed as a 3D Graphist at Studio Animation 3D, in Salernes.
Before that, I did a two-year technical degree in Digital Imaging at the University Institute of Technology of Le Puy-en-Velay and a Bachelor's degree in Digital Imaging at the University Institute of Technology of Arles.

Apart from my studies, I also developped several things, from the creation of Role-Playing Games (RPG) scenarios to a participation in a GN (a life-sized RPG) or even the creation of web fictions and videos.

For later

Today, my goal is to become a Technical Artist, who is the link between developers and artists, since I will use both the softwares used by the artists and the game engines available on the market.

My inspirations

I began to play when I was very young.

Thanks to several games such as Tomb Raider, Sly Raccon or Kingdom Hearts and series like RWBY, I managed to develop my own universe and my own concepts.