You can download my CV here: Link

SKILLS:

3D assets creation (modeling, UV, texture)
Crating rigs for characters and inanimate objects
Good knowledge of Unity
Good knowledge of C# programming langage (mainly UI programming and gameplay)
Creating particles in Unity

JOB EXPERIENCES:
August 2018 - February 2022: Game Developper at Studio Animation 3D
Formerly in the same sutdio: 3D Artist
Creating short animated 3D movies based on comics, such as Team Mobile or Heroes at Large.

April 2015 - June 2015: Internship as a Web Developper at Eponia
Website development for companies

April 2014 - June 2014: 3D Modeler and Animator at the Laboratory for Psychophysics and Visual Perception (FaubertLab), Montréal
Creating and animating characters for an Unity application

April 2013 - June 2013:
Developper Web at Cogitis
Developping an extranet for the company

TRAINING COURSES:
2015 - 2017: 3D Modeling, Rigging, and Game Development (Studio M)
2014 - 2015: Bachelor's Degree in Digital Imaging (IUT of Arles)
2011 - 2014: 2-year Technical Degree in Digital Imaging (IUT of Le Puy-en-Velay)

PROJECTS:
Since 2020 : RobZ, a 2D top-down pirate game, developped with Unity, available on PC and Android
2016 - 2017: Voodoo Child prototype, a side-scrolling platformer, developped with Unity
2014 - 2015: CARUS prototype, a First-Person Puzzle, developped with Unity
2014: Development of an application with Unity and a CAVE

ACHIVEMENTS:
2018: Playtester for Magic Design Studios' Unruly Heroes
2018: Playtester for Gear Prods' Gear Squad
2017: Voodoo Child was presented at the Ping Awards 2017, under the "Best Student Game"
2016: CARUS was presented at the Ping Awards 2016, under the "Best Student Game"

SOFTWARES USED:
Autodesk Maya and 3ds Max
Unity
Adobe (Photoshop and After Effects)
WWise

LANGAGES:
French : Mother Langage
English : Professionnal

Status: job research

Welcome to my website!

Who am I?

My name is Kévin Gay, and I am currently unemployed.
I am a graduate of Studio M, a school in Montpellier, where a did a training in Game art and Game Design. Before that, I did a two-year technical degree in Digital Imaging at the University Institute of Technology of Le Puy-en-Velay and a Bachelor's degree in Digital Imaging at the University Institute of Technology of Arles.

Apart from my studies, I also developped several things, from creating of Role-Playing Games (RPG) scenarios to participation in a GN (a life-sized RPG) or even creating web fictions and videos.

For later

Today, my goal is, down the line, to become a Technical Artist, who is the link between developers and artists, since I will use both the softwares used by the artists and the game engines available on the market.

My inspirations

I began to play videogames when I was very young.
Thanks to several games such as Tomb Raider, Sly Raccon or Kingdom Hearts and series like RWBY, I managed to develop my own universe and my own concepts.